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Tracking Memories

Classic

Spots scattered across the map, found in any order. Most points wins.

How it plays

On your phone, outdoors. Every spot is a sealed place on the map.

  1. Join the game

    Open the invitation link, type the eight-character code, or accept the invite in the app’s Games tab.

  2. Choose your route

    Every spot left in the game is open at once. Read the clues and pick where to go first.

  3. Follow the sonar

    Walk. The sonar shows the way; on a hidden trail the spot appears only once you are within range.

  4. Stand within 30 metres: open the spot

    It reveals the message left there, and its points go on your score.

  5. Collect the most points

    Each spot is worth its own points. The most points wins.

The rules

What the game itself enforces for a classic. Nobody has to referee.

How spots open
All at once, in any order. The moderator can switch the game to one clue at a time before it starts.
Points
Each find earns that spot’s points: 10 by default, anything from 0 to 1000 as the moderator sets it.
Who wins
The most points. A tie goes to whoever made their last find earlier.
Time limit
Optional, from 1 minute to 7 days. At the limit the game ends by itself; without one, the moderator ends it.

In every game

Opening a spot
Only within 30 metres of it, exactly like a memory.
Open or hidden trail
On an open trail the next spot shows on the sonar at any distance, rough until you are close. On a hidden trail players have only the clue until they are within 100 m, 250 m, 1 km or 1 mile (the moderator picks; 250 m by default).
Clue 3 of 7
Optional: the moderator decides whether players see how many spots there are.
What is recorded
Joining a game means each find stores the time you reached the spot. Your position is never stored.
The moderator
Plans and runs the game, and cannot play it. Spots are fixed once it starts, and all game text must suit all ages.
The end
The moderator ends the game, or it ends by itself once everyone has finished. Medals go to the top three, a finisher trophy to everyone who completed the trail.

Set it up

For the moderator: plan it on a computer with a big map, or on your phone. Players cannot see a draft.

  1. Start a new game

    On trackingmemories.com, or in the app’s Games tab, choose New game and pick Classic.

  2. Plant the spots

    On a computer, click the map. On the phone, long-press the map, or stand on the spot and add it there. Up to 100 spots.

  3. Write the clues

    The clue shows before a spot is found. The message, and up to six optional photos, open on arrival.

  4. Invite the players

    Share the link or the eight-character code, or invite people by @username.

  5. Start, follow, end

    Players are told when it starts. Follow the board as it fills, and end the game when you are ready.

Settings for a classic

  • Points per spot

    10 unless you change it; give the hard-to-reach spots more.

  • Any order, or in order

    Players see every spot at once by default. Switch on “in order” to hand out one clue at a time.

  • A time limit, if you want one

    In minutes, up to 7 days. Leave it empty to end the game yourself.

Building a hunt, step by step

Good for

A few examples. Play it however you like.

  • A town walk

    A big group, different paces, everyone choosing their own way.

  • A festival or fair

    Spots around the grounds, found between everything else.

  • A neighbourhood afternoon

    Corners, shops and benches worth a visit.

Plan it on your computer, play it on your phone

Use the same account on the website and in the app. Players need the app: it is coming soon to iPhone and Android.

Plan a hunt on the web
  • Soon for iPhoneApp Store
  • Soon for AndroidGoogle Play