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Tracking Memories

Treasure hunt

Follow the clues, one by one, to the treasure. The first to reach it wins.

How it plays

On your phone, outdoors. Every spot is a sealed place on the map.

  1. Join the game

    Open the invitation link, type the eight-character code, or accept the invite in the app’s Games tab.

  2. Read the clue

    Only one clue shows at a time. It tells you where to head next.

  3. Follow the sonar

    Walk. The sonar shows the way; on a hidden trail the spot appears only once you are within range.

  4. Stand within 30 metres: open the spot

    It reveals the message left there, and the next clue.

  5. Reach the treasure

    The final spot appears only once every other spot is found. Whoever reaches it first wins, and it reveals the prize.

The rules

What the game itself enforces for a treasure hunt. Nobody has to referee.

How spots open
One at a time, in the order the moderator set. Finding a spot reveals the next clue.
The final spot
Exactly one, always the last spot. It stays hidden until every other spot is found.
Who wins
The first player to reach the final spot. Everyone else is ranked by spots found, then by who got there first.
The prize
Optional. The moderator writes it (up to 500 characters), and it is revealed at the final spot.
Look
Players see the hunt in the Pirate pack, unless the moderator picks another theme.

In every game

Opening a spot
Only within 30 metres of it, exactly like a memory.
Open or hidden trail
On an open trail the next spot shows on the sonar at any distance, rough until you are close. On a hidden trail players have only the clue until they are within 100 m, 250 m, 1 km or 1 mile (the moderator picks; 250 m by default).
Clue 3 of 7
Optional: the moderator decides whether players see how many spots there are.
What is recorded
Joining a game means each find stores the time you reached the spot. Your position is never stored.
The moderator
Plans and runs the game, and cannot play it. Spots are fixed once it starts, and all game text must suit all ages.
The end
The moderator ends the game, or it ends by itself once everyone has finished. Medals go to the top three, a finisher trophy to everyone who completed the trail.

Set it up

For the moderator: plan it on a computer with a big map, or on your phone. Players cannot see a draft.

  1. Start a new game

    On trackingmemories.com, or in the app’s Games tab, choose New game and pick Treasure hunt.

  2. Plant the spots

    On a computer, click the map. On the phone, long-press the map, or stand on the spot and add it there. Up to 100 spots.

  3. Write the clues

    The clue shows before a spot is found. The message, and up to six optional photos, open on arrival.

  4. Invite the players

    Share the link or the eight-character code, or invite people by @username.

  5. Start, follow, end

    Players are told when it starts. Follow the board as it fills, and end the game when you are ready.

Settings for a treasure hunt

  • Mark the final spot

    Plant the treasure last and mark it as the final spot. The hunt cannot start without exactly one, in last place.

  • Write the prize

    For example “Dinner is on me at Casa Lucio”. Only the final spot reveals it.

  • Keep the Pirate pack, or change it

    Pirate is the default look for a treasure hunt.

Building a hunt, step by step

Good for

A few examples. Play it however you like.

  • A birthday treasure hunt

    Clues around the park, cake at the final spot.

  • A proposal

    A trail through the places that matter, and the question waiting at the end.

  • A party game with one winner

    Everyone starts together; one person gets the prize.

Plan it on your computer, play it on your phone

Use the same account on the website and in the app. Players need the app: it is coming soon to iPhone and Android.

Plan a hunt on the web
  • Soon for iPhoneApp Store
  • Soon for AndroidGoogle Play