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Tracking Memories

Story trail

Each spot opens the next chapter of a story, read where it happened.

How it plays

On your phone, outdoors. Every spot is a sealed place on the map.

  1. Join the game

    Open the invitation link, type the eight-character code, or accept the invite in the app’s Games tab.

  2. Read the clue

    Clues come one at a time, in the order the story was written.

  3. Follow the sonar

    Walk. The sonar shows the way; on a hidden trail the spot appears only once you are within range.

  4. Stand within 30 metres: open the chapter

    The spot reveals its chapter, with the message and photos left there.

  5. Reach the end

    Walk it at your own pace. Finishing the story is the reward.

The rules

What the game itself enforces for a story trail. Nobody has to referee.

How spots open
One at a time, in the order the moderator set. Finding a spot reveals the next clue.
Chapters
Each spot can carry a chapter of up to 4,000 characters, revealed when it is found.
Finishing
Everyone who reaches the last spot completes the trail. The board ranks spots found, then time.

In every game

Opening a spot
Only within 30 metres of it, exactly like a memory.
Open or hidden trail
On an open trail the next spot shows on the sonar at any distance, rough until you are close. On a hidden trail players have only the clue until they are within 100 m, 250 m, 1 km or 1 mile (the moderator picks; 250 m by default).
Clue 3 of 7
Optional: the moderator decides whether players see how many spots there are.
What is recorded
Joining a game means each find stores the time you reached the spot. Your position is never stored.
The moderator
Plans and runs the game, and cannot play it. Spots are fixed once it starts, and all game text must suit all ages.
The end
The moderator ends the game, or it ends by itself once everyone has finished. Medals go to the top three, a finisher trophy to everyone who completed the trail.

Set it up

For the moderator: plan it on a computer with a big map, or on your phone. Players cannot see a draft.

  1. Start a new game

    On trackingmemories.com, or in the app’s Games tab, choose New game and pick Story trail.

  2. Plant the spots

    On a computer, click the map. On the phone, long-press the map, or stand on the spot and add it there. Up to 100 spots.

  3. Write the clues

    The clue shows before a spot is found. The message, and up to six optional photos, open on arrival.

  4. Invite the players

    Share the link or the eight-character code, or invite people by @username.

  5. Start, follow, end

    Players are told when it starts. Follow the board as it fills, and end the game when you are ready.

Settings for a story trail

  • Write a chapter for each spot

    The part of the story that belongs to that place.

  • Put the spots in story order

    Drag them into the order the chapters should be read.

Building a hunt, step by step

Good for

A few examples. Play it however you like.

  • A walking story through a neighbourhood

    Who lived here, what happened on that corner.

  • A local history walk

    For a class, a club, or visitors.

  • A family story

    The streets where your grandparents met, chapter by chapter.

Plan it on your computer, play it on your phone

Use the same account on the website and in the app. Players need the app: it is coming soon to iPhone and Android.

Plan a hunt on the web
  • Soon for iPhoneApp Store
  • Soon for AndroidGoogle Play